Green Eye
You are Green Eye, an independent, self-sufficient sewer creature. You only want to live in peace, alone, under the big city. When a group of gangsters invades your sewer home, you take action to eliminate each and every one of them. If you are spotted, the world will come after you. Your skill with puzzles and timing will help you in your journey around many obstacles in the complex sewer and beyond.
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Date |
Version |
Notes |
Download |
2013.12.17 | 05-2 | + Added level 14
+ Added door enemy type
+ Added support for Windows 8.1
- Removed level start pop-up info-boxes
- Removed ability to hang on roadsides
* Fixed menu appearance time on long levels
* Fixed level timing mechanism | Please complete the captcha above |
2013.12.07 | 05-1 | + Added outdoor environment
+ Added outdoor menu style
+ Added automobile enemy type
+ Added automobile ambient sound
+ Added Level 13 | Please complete the captcha above |
2013.12.05 | 04 Stable | * Increased collision efficiency
+ Added background for chapters 3 and 4
+ Added profile resetting and confirmation
+ Added tutorial to level select options | Please complete the captcha above |
2013.12.01 | 04-4 | * Updated character sprites
* Updated level collisions
* Revised all chapter 1 level designs
* Doubled ladder climb speed
* Shortened enemy sight range
* Fixed fall-through when landing on ladders
* Simplified level 11
* Adjusted level 12 layout
* Corrected level 9 collision
* Changed menu logo and background
* Corrected audio volume
* Revised level sprites
+ Added cuteness
+ Added level 12
+ Added attack taser animations
+ Added balcony breaking particles
+ Added automatic save indicator
+ Added a few tricks
- Removed attack animation
- Removed cursor during levels | Please complete the captcha above |
2013.11.16 | 04-3 | * Updated Credits Information
* Updated game sprites (More to come)
* Rewrote all character collision
* Rewrote camera code
* Changed camera types in levels 9 through 11
* Revised balcony collision
* Moved level 10 to level 11
+ Added level 10
+ Added many new camera modes | Please complete the captcha above |
2013.11.08 | 04-2 | * Updated engine
* Remade login screen
+ Added drain gas emitters
+ Added a new and improved tutorial
+ Added new audio engine
+ Added new audio tracks
- Removed drain slime particles
- Removed bonus level 1 (To be remade)
- Removed achievements (Temporary) | Please complete the captcha above |
2013.05.06 | 04-1 | * Sounds updated
* Level select updated
* Level select close button fixed
* Fixed space-bar glitch on failed screen
+ New login system implemented
+ Credits track added
+ Level fading added
+ Level 10 added
- Password users removed | Please complete the captcha above |
2012.06.24 | 03 Stable | * Many small internal fixes
* Fixed music system
* Fixed tutorial collision mask
* Animated camera swivel
* Fixed menu input stream problems
+ Added room fading
+ Added debug features
+ Added level select browser | Please complete the captcha above |
2012.06.15 | 03-7 | * Fixed drain layer
* Bonus level space key fixed
* Fixed buggy level 4 collision lines
* Level backgrounds extend properly
* Fixed credits light-circle issues
* Brightened general level tones
* Camera indicators changed to red color
* Level six game-play skill demand lowered
+ Set tutorial falling limit
+ Finished all HD conversions
+ Tutorial Level improved (added leap function)
+ Support for Linux Desktop OS' confirmed (Wine required)
+ Added new realistic surface-lighting-system
+ All debug features can now be turned off
+ Pause menu works on large levels
- Removed old hovering light sprites | Please complete the captcha above |
2012.06.06 | 03-6-R2 | * Achievements screen ESC key now works
* Tutorial key pressing order fixed | Please complete the captcha above |
2012.06.05 | 03-6 | * Fixed tutorial falling bug
* Edited tutorial instructions
* Fixed falling platform errors
* Hang flying bug fixed
* Improved level6 (lowered demand to complete)
+ Added user auto-save
+ Added 4 achievement options
+ Added Bonus Level1
+ Added soundtrack credits
+ Added character: Ion-Cutter
+ Added grappling animation
+ Added sound effects
+ Added HD items
+ Pause menu logs out | Please complete the captcha above |
2012.05.28 | 03-5 | * Updated level item graphics
* Many small internal fixes
+ Added a tutorial and training level
+ Added menu audio track (By Brandon Truesdell)
+ Added level sound effects | Please complete the captcha above |
2012.05.17 | 03-4 | * Menu positioning fixed in double-size levels
* Win/lose menus fixed to run on multi-screen levels
* Invisible debug keys fixed
* Menu mouse pointer positioning corrected
+ Debug features added
+ Pause menu added | Please complete the captcha above |
2012.05.10 | 03-3 | * Main menu graphics remade
* Login menu graphics changed
* Intro slides updated
* Credits slides updated
+ HD Graphics applied to level 4
+ Mouse interactive menu added
+ Level 9 concept level added | Please complete the captcha above |
2012.02.26 | 03-2 | * Interface size matches window
+ HD Graphics applied to Levels 1-3 and 7-8
+ Added logo animation to menu | Please complete the captcha above |
2011.12.31 | 03-1 | + New logo and splash screen
+ Globa Engine Login system 1.1 implemented
+ Added chapter 2
+ Added Level 7 and 8
+ Added chapter select menu | Please complete the captcha above |
2011.12.20 | 02 Stable | * Rebuilt in Globa Engine
* Now supports all modern Direct X machines
+ Added chapter logos | Please complete the captcha above |
2011.07.29 | 01 Stable | This version is unsupported, and may not function correctly | Please complete the captcha above |
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Gameplay Information
Green Eye is a 2-dimensional platform puzzle adventure. That's a bit of a mouthful. The entirety of the game's terrain is a map of collision lines. Until recent versions, slopes weren't even supported! That being said, there aren't any walls.
Your main methods of transportation are running and grappling. Grappling allows you to pull yourself to platforms directly above you. You may also climb ladders. The early levels use many of these to assist with learning the controls.
Your enemies are very simple characters that pace back and forth on set tracks. The key is to sneak up behind them and zap them before they spot you with their flashlights. As the levels advance, additional concerns such as cameras and larger lights will appear.
Origins
Green Eye is a project of mine and a friend of mine. We started it while attending a course at DigiPen Institute in 2011. We combined our interests, mine in programming, and his in design, and produced the first version of Green Eye, which we presented to our class. Since then, we have both worked on and off to add to it, slowly working towards our goal.
Many of the levels that were designed in 2013 were by another friend of mine, Add Gritman, who offered to help finish the game. Currently there are still a few unfinished levels.